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Showing posts from 2012

2013

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2012 was a hard, heartbreaking year. But here comes 2013. Sounds like a good year to finish a comic book.  Here's page 2 (lots more coloring to do on this one): I've got about 3.5 pages to finish inking, and there's still quite a lot of coloring to do. And the clock is definitely ticking louder now due to the mid-May arrival of this little fellow: I don't know how I will continue Nonplayer after he arrives, but I can't imagine that quitting will set a very good example for him. So that leaves "not quitting," which means it's time to search for some new tricks. Step one: start having fun again. It's amazing how different it feels to work on something because you can, rather than because you feel you have to. And in comics, as with most things, the amount of fun you're having correlates directly with the amount of radness that shows up in the final product. So how do I find the fun? I don't really know the answe
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Nonplayer is still progressing, I'm still alive, it'll get done soon. I'll start posting some images here in a bit. But the main reason for this post is that my buddy Steve Snoey is making a documentary about a Tyrannosaurus who fought in World War II. You know what? I don't think I can make that sound any cooler, so I'll just repeat it.  He's making a documentary about a Tyrannosaurus who fought in World War II. Here's the Kickstarter page for America's Fighting Dinosaur . I really hope this gets made, because the few test shots included in the intro video are rad, rad, rad.  Steve's all about attention to detail -- I love this ID card: Man, I hope this gets funded.  More later!

Dispatch from the Bottom of the Sea

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Come on, Blogger. I know it's been a while since my last post, but do you really have to rub it in by turning into a completely different website while I was away? Seems kind of passive-aggressive. A lot has happened in the past six months. I got a day job. I now work at PopCap, the company that makes Bejeweled and Plants vs. Zombies. Easily the nicest place I've ever worked -- good people, fun projects, and so far there hasn't been any crunching. I've met a few astonishing artists there, as well. Times have been hard in the games industry, and one effect of this is that casual games (which are thriving) have become the new WPA for digital artists. There are some very intimidating art muscles on display at PopCap. What does this work situation mean for Nonplayer? Well, things certainly haven't gotten easier. If you're an employed person who's trying to make progress on a personal project, this blog probably got a whole lot more relevant. I'm